COM Component reuse - Quiz Explanation

The answers you selected are indicated below, along with text that explains the correct answers.
 
1. C++ inheritance is
Please select the best answer.
  A. A reuse mechanism that integrates objects at runtime
  B. A reuse mechanism that integrates objects at development/build time
  C. Not a reuse mechanism
  D. A binary reuse mechanism
  The correct answer is B. You need an include file describing the layout of base classes to compile with your code.

2. Component reuse is
Please select the best answer.
  A. How one component inherits functionality from another
  B. Not very useful because it does not support inheritance
  C. Based on object composition at runtime
  D. A source-code-based mechanism
  The correct answer is C. Objects are composed at runtime.

3. Object composition can be
Please select the best answer.
  A. A limited mechanism because it does not support inheritance
  B. Multilevel, that is, object A reuses object B, which reuses object C
  C. Set up when you compile your code
  D. Obtained by inheriting the implementation of a set of base objects
  The correct answer is B. Objects can be composed in a multilevel fashion.

4. Assume we have a client, the FileManager component, and the FindFile component. Which of the following is correct?
Please select the best answer.
  A. The client is aware that FileManager is using the FindFile component.
  B. The client can tell FileManager not to load FindFile.
  C. The client sees only the FileManager component; FileManager is a composition of two components--itself and FindFile.
  D. The client links to a library that contains object definitions for FileManager and FindFile.
  The correct answer is C. The FindFile component is not visible as a separate component to the client; FileManager is composed of itself and FindFile.