The Component Object Model (COM) represents one of Microsoft’s earliest and most influential technologies for building reusable, language-independent software components. This course introduces the essential concepts of COM, including COM servers, COM objects, and COM interfaces, before progressing to the Active Template Library (ATL), once known as the ActiveX Template Library. Through hands-on exercises, you will create a COM object named PhBook
to manage personal phone book entries and a COM client, PhCliXX
, that interacts with it. Together, these examples illustrate the structure, lifecycle, and interoperability that form the foundation of COM programming.
COM establishes a binary standard and an API that enable communication between software components, regardless of the programming language or platform used. Each COM object exposes one or more interfaces—tables of function pointers that define the object’s accessible behavior. These interfaces are not tied to implementation details, allowing objects to interact seamlessly across processes and even machines through a mechanism known as marshaling. This abstraction makes it possible, for example, for a 32-bit client to communicate with a 64-bit COM server, or for applications on different systems to exchange data via Distributed COM (DCOM).
Unlike typical class instances, COM objects emphasize encapsulation through well-defined interfaces rather than public data fields. This model allows developers to achieve language independence, binary compatibility, and modular component reuse—principles that remain central to software engineering even today.
Introduced in the early 1990s, Microsoft’s COM became a cornerstone of Windows software development and the basis for OLE, ActiveX, and numerous system components. While later technologies such as .NET have simplified component-based development, COM’s influence persists throughout the Windows ecosystem.
While COM is considered a legacy technology today, its principles—binary interoperability, interface-based design, and component reuse—laid the groundwork for modern frameworks and APIs. Understanding COM helps developers appreciate the evolution of Microsoft’s development platforms and the lasting importance of robust interface contracts.
By the end of this module, you will be able to:
IUnknown
navigation, and reference counting.CComPtr
or WRL::ComPtr
.COM Fundamentals I is the first in DistributedNetworks’s two-part COM series. The next course, COM Fundamentals II, expands on distributed components and practical ATL development.