Building Classes in C++   «Prev  Next»
Lesson 1

Building Classes in C++ Introduction

Welcome to Building Classes in C++, the second course in the C++ for C Programmers series.
This course teaches you the basics of working with classes and objects in C++. It introduces you to one important aspect of object-oriented programming (OOP) which is encapsulation and prepares you to continue exploring OOP techniques and concepts. After completing this course, you will be able to write C++ programs that:
  1. Use the class construct to define Abstract Data Types (ADTs) and implement encapsulation of data and behavior
  2. Write member functions that act on member data
  3. Use constructor and destructor member functions to manage class-defined objects
  4. Implement useful dynamic data structures such as a dynamically allocated stack, a bounds-checking array, and a singly linked list
  5. Use an efficient object disposal scheme

Visual C++ provides two ways of building a C/C++ program. The easiest (and most common) way is to build within the Visual C++ development environment. The other way is to build from a command prompt using command-line tools. In either case, you can create your source files using the Visual C++ source editor or a third-party editor of your choice. If your program uses a makefile rather than a .vcxproj file, you can still build it in the development environment as an external project.

Main Objectives a developer should focus on

When building classes in C++, the main objectives a developer should focus on revolve around implementing core Object-Oriented Programming (OOP) principles. These principles guide the design of robust, reusable, and maintainable code. Here are the key objectives:
  1. Encapsulation

    The primary goal when building a class is to ensure encapsulation, which is the bundling of data (attributes) and methods (functions) that operate on that data into a single unit. To achieve encapsulation:

    • Use access specifiers (private, protected, public) to restrict direct access to the class's internal state and expose only what is necessary.
    • Provide controlled access through getter and setter methods to manipulate private data while maintaining constraints and validations.
    • Encapsulation protects the integrity of an object by preventing external interference with its internal workings.

    Example:

    class Person {
    private:
        std::string name;  // Private attribute
        int age;
    
    public:
        // Constructor
        Person(const std::string& personName, int personAge) : name(personName), age(personAge) {}
    
        // Getter for name
        std::string getName() const {
            return name;
        }
    
        // Setter for name
        void setName(const std::string& newName) {
            name = newName;
        }
    
        // Method to display details
        void display() const {
            std::cout << "Name: " << name << ", Age: " << age << std::endl;
        }
    };
    
  2. Reusability and Modularity

    Another important objective is designing classes to promote code reuse and modularity:

    • Ensure the class is single-responsibility, meaning it should only perform tasks specific to its purpose.
    • Focus on creating general-purpose classes that can be reused across different parts of the program.
    • Group related functionalities within the same class, and keep unrelated functionalities in separate classes.

    Modularity enables easier debugging, testing, and maintenance of code.

  3. Data Abstraction

    A developer should emphasize data abstraction, which involves exposing only essential features and hiding unnecessary details. The goal is to:

    • Provide a clean and simple interface (e.g., public methods) to interact with the class.
    • Hide implementation details so users of the class don’t need to understand its inner workings.

    This makes the class easier to use and less prone to errors.

  4. Inheritance and Polymorphism (Optional but Useful)

    When designing classes, consider inheritance and polymorphism to extend functionality:

    • Inheritance allows a new class to derive from an existing one, promoting code reuse.
    • Polymorphism enables methods in derived classes to override base class methods, supporting dynamic behavior at runtime.

    These features are especially important when designing frameworks or systems with interchangeable components.

    Example:

    class Animal {
    public:
        virtual void sound() const {
            std::cout << "Animal makes a sound" << std::endl;
        }
    };
    
    class Dog : public Animal {
    public:
        void sound() const override {
            std::cout << "Dog barks" << std::endl;
        }
    };
    
  5. Error Handling and Robustness

    When building classes, ensure they handle errors gracefully:

    • Implement proper validation within setter methods to prevent invalid states.
    • Use constructors to initialize attributes, ensuring objects are always in a valid state after creation.
    • Employ exceptions for handling critical errors, such as invalid inputs or failed operations.
  6. Performance and Resource Management

    Efficient resource management is crucial, especially in C++:

    • Use destructors to release dynamically allocated resources and avoid memory leaks.
    • Leverage RAII (Resource Acquisition Is Initialization) principles to tie resource lifetimes to object lifetimes.
    • Implement move semantics and use smart pointers where applicable to optimize memory usage and ownership management.

By focusing on these objectives, a developer can design C++ classes that embody OOP principles and serve as the foundation for scalable and maintainable applications.

Understand the essentials of object-oriented programming in C++

This module reviews object-oriented programming in C++. It assumes the reader has prior experience programming in C++ or another language and is, therefore, familiar with control statements for selection and repetition, basic data types, arrays, and functions. If your first course was in C++, you can skim this chapter for review or just use it as a reference as needed. However, you should read it more carefully if your C++ course did not emphasize object-oriented design.
If your first course followed an object-oriented approach but was in another language, you should concentrate on the differences between C++ syntax and that of the language that you know. If you have programmed only in a language that was not object-oriented, you will need to concentrate on aspects of object-oriented programming and classes as well as C++ syntax. We begin the module with an introduction to the C++ environment and the runtime system. Control structures and statements are then discussed, followed by a discussion of functions. Next we cover the basic data types of C++, called primitive data types. Then we introduce classes and objects. Because C++ uses pointers to reference objects, we discuss how to declare and use pointer variables. The C++ standard library provides a rich collection of classes that simplify programming in C++. The first C++ class that we cover is the string class. The string class provides several functions and an operator + (concatenation) that process sequences of characters (strings). We also review arrays in C++. We cover both one- and two-dimensional arrays and C-strings, which are arrays of characters. Finally we discuss input/output. We also show how to use streams and the console for input/output and how to write functions that let us use the stream input/output operations on objects.

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