In this module you learned the syntax, use, and scope of C++ functions and variables. In particular you learned:
- How C++ uses function prototypes
- How using default function arguments can save you time
- What it means to overload a function
- How to use the keyword
inline
to speed up programs
- The difference between file scope and local scope
- How the
extern
and static
storage classes are useful in multifile programs
- The rules of linkage for multifile programs
- What namespaces are and why they are useful
The following describes how C++ functions and variables' scope are defined using the topics you’ve provided:
-
How C++ Uses Function Prototypes
-
How Using the "Default Function Arguments" Can Save You Time
- Default function arguments allow you to assign default values to parameters. This eliminates the need to overload functions for minor variations.
-
Example:
#include <iostream>
void printMessage(const std::string& message, int repeat = 1) {
for (int i = 0; i < repeat; ++i) {
std::cout << message << std::endl;
}
}
int main() {
printMessage("Welcome!"); // Uses default repeat = 1
printMessage("Hello!", 3); // Overrides default repeat
return 0;
}
- Default arguments simplify function calls.
- Saves time by reducing redundant function overloads.
-
How to Use the Keyword "inline" to Speed Up Programs
-
The Difference Between File Scope and Local Scope
-
File Scope: Variables or functions declared outside of any function or class have file scope. They are accessible throughout the file.
-
Local Scope: Variables declared within a function or block are limited to that function or block.
- Key Difference: File scope is global within a file, whereas local scope is confined to a specific function or block.
-
How the
extern
and static
Storage Classes Are Useful in Multifile Programs
- Details were not provided in the prompt; expand as needed.
-
extern
-
static
These features in C++ give you precise control over the scope and visibility of variables and functions, ensuring maintainable and efficient code.
Function overloading is the process of using the same name for two or more functions.The secret to overloading is that each redefinition of the function must use either different types of parameters or a different number of parameters. It is only through
these differences that the compiler knows which function to call in any given situation. For example, this program overloads myfunc( ) by using different types of parameters.
#include <iostream>
using namespace std;
int myfunc(int i); // these differ in types of parameters
double myfunc(double i);
int main(){
cout << myfunc(10) << " "; // calls myfunc(int i)
cout << myfunc(5.4); // calls myfunc(double i)
return 0;
}
double myfunc(double i){
return i;
}
int myfunc(int i){
return i;
}
The next program overloads myfunc( ) using a different number of parameters:
#include <iostream>
using namespace std;
int myfunc(int i); // these differ in number of parameters
int myfunc(int i, int j);
int main(){
cout <<myfunc(10) << " "; // calls myfunc(int i)
cout << myfunc(4, 5); // calls myfunc(int i, int j)
return 0;
}
int myfunc(int i){
return i;
}
int myfunc(int i, int j){
return i*j;
}
As mentioned, the key point about function overloading is that the functions must differ in regard to the types and/or number of parameters.
Two functions differing only in their return types cannot be overloaded. For example, this is an invalid attempt to overload myfunc( ):
int myfunc(int i); // Error: differing return types are
float myfunc(int i); // insufficient when overloading.
Sometimes, two function declarations will appear to differ, when in fact they do not. For example, consider the following declarations.
void f(int *p);
void f(int p[]); // error, *p is same as p[]
Remember, to the compiler *p is the same as p[ ]. Therefore, although the two prototypes appear to differ in the types of their parameter, in actuality they do not.